Kinetic Jaunt
Jump, blast, grappling hook, and slide your way through four levels of parkour to get the best time you can!
There is an issue with the web export that causes a 5-second hitch when detonating a sticky jumper for the first time - sorry about that! After the first one, it should run smoothly.
Press P to open the pause menu to view the controls.
Try out moving forward in time by holding F!
By Matt & Tom for Code for a Cause 2025
Credits:
- Blur Shader: https://godotshaders.com/shader/web-safe-darkened-gaussian-blur/
- Kenney: PrototypeKit Start and End assets: https://kenney.nl/assets/prototype-kit
- Music by Cynic Music: https://opengameart.org/users/cynicmusic
- Lighthouse -> Enchanted Tiki 86
- Pyramid -> Mysteroius Ambience (song21)
- Salt Hollow -> Awake! (Megawall-10)
- Urban Decay -> Hyper Ultra-Racing
Comments
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Loved it! I found that using the grappling hook on the ceiling ahead of you to gain speed then holding jump will allow you to maintain your speed (as you can see from my pyramids time). Overall, a great game.
Wow, that's an incredible time for pyramid! You certainly smashed my time for that level! I'm glad that you enjoyed the game!
Awesome game I love it
Hi, I noticed you mentioned the grappling hook in your description, but I can't find the right key to trigger it. Also, I feel the camera could be improved. Currently, the camera can't be moved freely with the mouse, which makes it difficult to look around before jumping on a platform.
Hello! If you press 'P' to open the pause menu, you can choose between the grappling hook and the sticky jumper (the sticky jumper is the default option). Then, you can left click and hold while pointing at a part of the terrain to use it. The reticle will turn green when you are aiming at a valid target within range.
As for the camera, it sounds like your mouse isn't captured by the itch.io game window. Try pressing 'P' to open the pause menu and then 'P' again to close it, and it should fix the issue that you're describing. Then, you can look around freely with the camera.